Please use this identifier to cite or link to this item: https://repository.ukwk.ac.id/handle/123456789/2329
Title: Cek Plagiasi The Impact of Gamification Acceptance on Online Purchasing Behavior: A Technology Acceptance Model (TAM) Approach
Authors: Alfan, Muhammad Bahauddin
Issue Date: 2026
URI: https://repository.ukwk.ac.id/handle/123456789/2329
Appears in Collections:Dokumen Bebas Plagiasi 2026

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