Please use this identifier to cite or link to this item:
https://repository.ukwk.ac.id/handle/123456789/2329Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Alfan, Muhammad Bahauddin | - |
| dc.date.accessioned | 2026-04-23T06:21:55Z | - |
| dc.date.available | 2026-04-23T06:21:55Z | - |
| dc.date.issued | 2026 | - |
| dc.identifier.uri | https://repository.ukwk.ac.id/handle/123456789/2329 | - |
| dc.title | Cek Plagiasi The Impact of Gamification Acceptance on Online Purchasing Behavior: A Technology Acceptance Model (TAM) Approach | en_US |
| Appears in Collections: | Dokumen Bebas Plagiasi 2026 | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| TURNITIN GALLEY JUISI 1561 - Alfan et al [334-345].pdf | 1.66 MB | Adobe PDF | View/Open |
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