Please use this identifier to cite or link to this item:
https://repository.ukwk.ac.id/handle/123456789/2329| Title: | Cek Plagiasi The Impact of Gamification Acceptance on Online Purchasing Behavior: A Technology Acceptance Model (TAM) Approach |
| Authors: | Alfan, Muhammad Bahauddin |
| Issue Date: | 2026 |
| URI: | https://repository.ukwk.ac.id/handle/123456789/2329 |
| Appears in Collections: | Dokumen Bebas Plagiasi 2026 |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| TURNITIN GALLEY JUISI 1561 - Alfan et al [334-345].pdf | 1.66 MB | Adobe PDF | View/Open |
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